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Legion: The Eternal War

Legion: The Eternal War is an MMORPG in which players create their characters, join alliances, and go to battle in a competitive environment. The fantasy world is wholly original, custom-made, and ready to transport PC gamers to a realm of magic and legend. The game will be filled with entertaining stories, rewarding progression systems, and refined mechanics. All of this is presented to produce a memorable experience highlighted by social interaction and nail-biting tension. Legion: The Eternal War is being developed by Nexus Division, an independent coalition of around 20 individuals including programmers, animators, artists, and writers with respectable experience in their fields. While the game is still early in development, a wealth of progress has already been made, and the game is already available on Steam for limited access testing.

Nexus Team

Legion Developers

Mark Hall

C++ Programmer

Mark Wowk

Character Artist
Character artist and 3D generalist. Mostly into fantasy and historical games in the action, strategy and RPG genres. Also a keen fighting game enthusiast. Other interests include martial arts and miniature war gaming.

Travis Northern

Story Writer
Video game journalist, freelance writer, and author-in-training. Finishing up a Bachelor’s Degree in English with a certificate in Creative Writing from the University of Wisconsin—Parkside. Lover of all things science fiction and fantasy.

John Pata

Sound Designer & Audio Programmer
John is a Sound Designer and Audio Programmer based in Brisbane, Australia. With a degree in Music Technology, he has studied and practiced all aspects of game audio and sound for moving image. Loves dogs and music.


Project Manager

Erica Ormes

Level Designer
3D Environment Artist, Texture Artist and Lighting Artist. Recent graduate with a second class Bachelor’s Degree in Games Design from Sheffield Hallam University. Lover of fantasy books and Studio Ghibli Films.


Level Designer
Games design graduate from Sheffield hallam university, Went into working on VR projects before becoming a freelance level designer and environment artist. Hobbys include boxing, airsoft and bbq sauce.


C++ Programmer
UE4 C++ Gameplay programmer, Engine researcher. Direct3D 2 years, OpenGL 1 year, UE4 2 years. Experienced in MMO & sandbox game. Experienced in AI,UI,Network,Locomotion system,Weapon system,Debugging and Performance optimization

Ryan Steel





UMG Designer


2D Artist
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